using UnityEngine;

public class MeshContainer
{
	public Mesh mesh;

	public Vector3[] vertices;

	public Vector3[] normals;

	public MeshContainer(Mesh m)
	{
		mesh = m;
		vertices = m.vertices;
		normals = m.normals;
	}

	public void Update()
	{
		mesh.vertices = vertices;
		mesh.normals = normals;
	}
}
